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[Open World Record]

When you buy a project, especially a multiplayer project, you're buying legacy code.

Open World was made by one developer. In some places everything is written suboptimally, there are a lot of crutches. And it's not surprising, it's a very big project. It took us almost 9 months to figure it out, rewrite and finalize it for ourselves. Of them 1 month for the iOS version and 2 months to update the api for Google. We updated the unity version and the project was falling like a snowball.

Anyway, we just got free from redesigns and started making big content updates!

Open World as a project is now in a paradoxical state: the game has a good LTV for Russian users, more than 10 cents.

But we can't advertise the game, as the server can't handle it, and we can't start new servers with the current architecture.

We have to write again!

There is only one thing left for us - to increase the income from current users. And gradually prepare the project for scaling.
— We've added social interaction.
— We've added new work that players have been waiting for.
— We've diluted it with interesting offerers.
— And we're about to launch a new server-wide co-op build.

And even with that, we made a record!
Best month ever: $6,363.

We have huge plans for these 3 months. I am sure that the project is at the very beginning of its development and has a potential 100 times higher than the current state.

Do you think such a project can be popular on Steam and consoles?