The first game we bought was "Nuclear Day". Playing in my favorite post-apocalyptic survival setting. Sorties to different locations, luting, kraft, battles.
I remember that I got acquainted with this game a couple of years ago, when Alexander, its creator, sold the publisher of this game to China for a round sum. Then I went nuts and thought: wow, was it possible?
The main plus of the game is a memorable drawing style, a laconic name. The game makes you want to download it and try to play.
Bought for $41,000. Our most expensive purchase in history. Raising rates)
What we plan to do with the game: — There are decent bugs in the game that people complain about. Let's start by fixing them. — The game has a high ANR rate and a build size of 384 mb. Both components need to be corrected, this is not the case. — The game has a large and active community. Players are not just waiting for an update, they have a formed list of ideas. We will listen, communicate and implement the best ideas. — And after fixing the main points, we will port the game: HTML5, Stim, Nintendo Switch, XBOX.
On each of these platforms, the game has a chance.