Already paid off:
"Let's Journey" and "Go to Street" have either already paid off or will pay off for the first half of June. It took 6 months.
Both games have yet to be laid out on a bunch of other pitches. For example, "Let's Journey" is moderating in the Nintendo Switch store and is about to go moderating in the PS store. Next - XBOX and VK Play.
Both games recently came to Rustore. "The Open World" game earned 46,000 rubles (500 bucks) on inapp alone, which is not bad for a small shop.
So the revenue from these games will continue to rise. This is great.
Problem:
Our ass happened with the "Nordicandia" project. The project is very large: and the online component, intricate code, a million mechanics. It took us 4 months to get into working mode and launch the first season from our studio.
The game lives in cycles of 3 months. Every quarter is a new season with new mechanics.
But we removed the dumps that were at the launch of the game. Increased advertising revenue through new mediation. Several AB packaging tests won and increased the organics.
Plus, we constantly work with the audience. We make posts, communicate with whales.
Finally, let's move on to high-quality updates and purchases. I believe this is a million dollar revenue per month project. And we will move by leaps and bounds towards our goal.
About to pay off:
"Bubble Kvass" and "Nuclear Day" are our best buys. The income from "Bubble Kvass" turned out to be increased by almost 2 times and this is not the limit.
According to "Nuclear Day", revenue growth is not so great, but from $3,000 we got to $3,800. The project had decent bugs and flaws that spoiled the impression of the game. And with the latest update, we close all these shortcomings and begin the systematic development of the project: a bunch of new content and opportunities.
"Nuclear Day" will also go on all platforms: he has already gone to Yandex and other HTML5 sites. Next - STIM, Switch, PSka, Ixbox.
In total, we bought games with our investors for $468 thousand dollars. The average return for investors is 43%.
Not bad!)
Now I am preparing 2 big deals at once:
- At $1,300,000.
"And $850,000.
So if you wanted to participate in investments, this is a sign - now is the time to join.
Write to Tanya and connect with our pool of investors.
"Let's Journey" and "Go to Street" have either already paid off or will pay off for the first half of June. It took 6 months.
Both games have yet to be laid out on a bunch of other pitches. For example, "Let's Journey" is moderating in the Nintendo Switch store and is about to go moderating in the PS store. Next - XBOX and VK Play.
Both games recently came to Rustore. "The Open World" game earned 46,000 rubles (500 bucks) on inapp alone, which is not bad for a small shop.
So the revenue from these games will continue to rise. This is great.
Problem:
Our ass happened with the "Nordicandia" project. The project is very large: and the online component, intricate code, a million mechanics. It took us 4 months to get into working mode and launch the first season from our studio.
The game lives in cycles of 3 months. Every quarter is a new season with new mechanics.
But we removed the dumps that were at the launch of the game. Increased advertising revenue through new mediation. Several AB packaging tests won and increased the organics.
Plus, we constantly work with the audience. We make posts, communicate with whales.
Finally, let's move on to high-quality updates and purchases. I believe this is a million dollar revenue per month project. And we will move by leaps and bounds towards our goal.
About to pay off:
"Bubble Kvass" and "Nuclear Day" are our best buys. The income from "Bubble Kvass" turned out to be increased by almost 2 times and this is not the limit.
According to "Nuclear Day", revenue growth is not so great, but from $3,000 we got to $3,800. The project had decent bugs and flaws that spoiled the impression of the game. And with the latest update, we close all these shortcomings and begin the systematic development of the project: a bunch of new content and opportunities.
"Nuclear Day" will also go on all platforms: he has already gone to Yandex and other HTML5 sites. Next - STIM, Switch, PSka, Ixbox.
In total, we bought games with our investors for $468 thousand dollars. The average return for investors is 43%.
Not bad!)
Now I am preparing 2 big deals at once:
- At $1,300,000.
"And $850,000.
So if you wanted to participate in investments, this is a sign - now is the time to join.
Write to Tanya and connect with our pool of investors.